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Kickball Rules

These rules are subject to change at the discretion of the owners if they feel it is in the best interest of competition to guarantee the the competitive nature of the league is kept intact.

Currently we are in the process of rewriting rules for clarification and grammatical purposes. However, these rules will be the rules we use on opening day!

KC Blueballs Kickball Rules

Crash and Bash Games, LLC

1)  Each team must register at least 12 players on the roster to be eligible to play. Although it is recommended that teams hold of a roster of at least 14 players to prevent forfeits.  Of these 12 players, 2 must be female.

  1. 2)  All players must wear their current season league issued shirts as your proof of payment. Your shirt is your paid receipt.
  2. 3)  If you would like your team to have a sub play for a single day of play, that person can play for $10.00 which must be paid to the official before your first game. Subs are NOT permitted for playoff games.
  3. 4)  Each team must field a minimum of 8 rostered players, two of which must be female, in order to play the game; otherwise it is considered a forfeit. A team can pick up other substitutes as long as they already have 8 rostered players and they are registered BlueBalls players from other teams or they have paid $10.00 as a substitute If a team picks up another player for a game and one of their rostered players shows up, the rostered player must be played.
  4. 5)  Male/Female Participation: A team may field up to 10 defensive players. Two of these players must be females. The position of catcher does not count as one of the female position.
  5. 6)  Roster Audit: Teams are subject to roster Audits at any time. Playing with Ineligible players can result in game forfeit. Rosters are available at the League Tent.
  6. 7)  Each player must be 18 years of age to play in BlueBalls. Players over 21 years of age may consume adult beverages in moderation.
  7. 8)  Each player must sign and agree to the waiver form when registering.
  8. 9)  Each player must be registered prior to each seasons pre-determined deadline in order to receive an official BlueBalls named shirt. This is usually the opening day of play.
  9. 10)  Each player is responsible for his/her own actions and may incur disciplinary actions as a result of unsportsmanlike conduct included but not limited to warnings, suspensions, fines, behavioral modification plans, or permanently expeled players or entire teams from the league. The offenders(s) have the right to appeal to the league Commissioner, along with the team Captain, within 48 hours of the disciplinary action.


1) Each team will have a registered Captain who oversees the entire team. The registered Captain is responsible for the following but not limited to:

  1. Initially registering the team
  2. Being the primary contact person with the league.
  3. Attending the mandatory captains meeting (or sending a representative).
  4. Coordinating/organizing their team.
  5. Responsible for his/her team understanding and learning the game play rules.
  6. Responsible for the team during game play, any disciplinary actions, and any punishment appeals.

2) The registered Captain is also responsible for the following, however if the Captain is not present, any team member can take the responsibility as acting Captain before the start of any game

  1. Responsible for the team during game play
  2. Ensure all players participating are listed on the roster in a kicking order prior to the start of game.
  3. Only the Captain can dispute calls to an Official during the game.
  4. May request time outs
  5. Verify final score on the score sheet at the game's end and initial the final score sheet.


  1. 1)  All games are officiated by at least one Blue Balls Game Official. Playoff championship games will have 2.
  2. 2)  Each Official is responsible for his field and final score reporting and reports to the Field Manager(s). Field Managers may also serve as Officials.
  3. 3)  Officials DO NOT keep score- that duty falls to the Home Team.
  4. 4)  The Official governs all game play and issues final rulings. They keep track of strikes, balls, and outs. Officials have jurisdiction over game play and may:
    1. Call Time Out
    2. Call off a game due to darkness, rain or any other cause at their discretion.(Games will be

postponed for at least 20 minutes if lightning is spotted during a game). Penalize a player, including game ejection, for unsportsmanlike conduct. Ejected players must leave the PARK and may not return to the PARK from which they were ejected while league play is going on.

    1. Report penalized or ejected players to the Field Manager and Commissioners to impose warnings, suspensions, fines, or behavioral modification plans, or permanently expel players or entire teams.


  1. 1)  All players who are playing the field must be in the kicking order. Any players that are not playing in the field can still be in the kicking order and remain so during the course of the whole game. Thus, a player cannot only play the field and not kick, but a player can kick and not play the field.
  2. 2)  An official lineup sheet may be requested from the opposing Captain before the start of any game.
  3. 3)  When playing with a full 10 players, teams must play 4 players in the Outfield:Left Fielder, Left Center Fielder, Right Center Fielder, and Right Fielder. The remaining 6 players will play in the Infield- First Baseman, Second Baseman, Short Stop, Third Baseman, Pitcher and Catcher.
  4. 4)  The Home team will be given the official score sheet before the start of each game and record the score for the game. The Official will keep track of the balls and strikes,outs and the innings for the game. The visiting team should also keep track of the score to make sure that there are no discrepancies. The score boards that are on the fields are NOT the official score but merely help keep track of the scoring. The final score is then verified by both the home and visiting team Captains and initialed on the score sheet at the end of the game. Double check this before you initial the sheet.
  5. 5)  Regulation games last 7 innings or 55 minutes, whichever comes first. This means that no FULL inning will start after 55 minutes have elapsed. If a game is tied after 7 full innings both teams will continue if time permits according to KCBB rules.
  6. 6)  If both teams scheduled to play each other forfeit, the game will be marked as 10-10. However if one teams forfeits the game will be marked as a 10-0 loss. Note: This is important because standing tie- breaks are determined by runs AGAINST a team.
  7. 7)  Game time is Forfeit time. This usually is waived the first of week of the season as new teams and players find the park and their fields.
  8. 8)  Any game that has 3 complete innings is considered a full game (if game is called due to inclement weather, etc.) The score at the last complete inning will be the score of the game, even if the score was  tied and/or runs are scored in the current inning when the game is called. Games are called as full games by the Officials discretion. A game that is called off before 3 innings of play shall not be considered a regulation game and will be attempted to be rescheduled, if possible.
  9. 9)  There will be a 10 run rule in effect per team, per inning. When a team scores 10 runs in an inning- even if the team has less than 3 outs- the team will switch play with the opposing team. The 10 run rule applies to every inning including the last inning.
  10. 10)  There will be a 15 run slaughter rule in effect for each game. The team with a 15 run advantage after the 3rd inning will be declared the winner and the game will end. Should the score be 15-1 at the end of the 3rd inning, the game will continue as normal. If the score is at anytime a 15 run lead at the conclusion of an inning then the game is over. 


1.     In the event of a tie after 7 innings, we will invoke the Blueballs tie breaker. The visiting team kicks, placing the last person to kick in the previous inning on second base. The kicking team starts the inning with one out. EACH KICKER starts the count with one ball and one strike prior to kicking. One FULL inning will be played with the Home Team repeating the same scenario. If there is a winner after ONE FULL inning, the game is over. If not, the field official may elect to play a second FULL Inning, if time is available. In the event of a tie after nine innings, the game will conclude as a tie, except in a play off scenario.

2.     AN exception to the Kansas City Rules: If  the Referee and both Captains agree that there is enough time to play normal rules(10 minutes or more) then the first overtime will proceed regularly.

Ball in Play:

  1. 1)  No defensive player may advance toward Home plate(imaginary line from first base to third base) until the ball is kicked. The pitcher may not advance either. Failure to abide by this results in a ball.
  2. 2)  The ball must be in the infield and held by an infielder, with no base runners in motion in order to call a time out.
  3. 3)  If a runner touches the ball in fair territory or is hit by the ball, the runner is out.
  4. 4)  Defensive players are allowed to kick or throw the ball towards another team player in the field.
  5. 5)  There is NO infield fly rule. However, if in the Official's determination, the infielder dropped the ball intentionally to force a double play in the infield , the Official will call the kicker out. All base runners then return to their original base.
  6. 6)  If the ball goes foul and is caught by a player before touching the ground, the kicker is out. A line wider than the base line determines if a ball is out of play. Any ball caught past this line is considered an out. Base runners are then allowed to tag up and advance on the catch, if they so choose.
  7. 7)  Each team receives 2 one-minute time outs per game which can only be called by the Captain.
  8. 8)  If the ball is kicked out of the playing area from the batter's box, it is considered a strike. If the ball is thrown out of the infield playing area by a fielder, a runner will receive one base plus the base he/she was going to.
  9. 9)  If a ball is kicked fair and goes foul prior to reaching 1st or 3rd base it is considered a foul ball. However if a player touches a ball in fair territory it is fair ball and is in play.
  10. 10)  A play is considered dead when the ball in held in the control by the pitcher and the pitcher is in the  vicinity of the pitcher's mound. Runners may not advance past a base after that time. The vicinity of the pitcher's mound is considered 10 feet. The official also has the discretion to stop play at anytime. 


  1. 1)  The strike zone/home plate is indicated by a white painted area on both sides of home plate. The strike zone extends to 16 inches on either side of home plate.
  2. 2)  If the BOTTOM of the ball is at the middle of the batter's shin or higher as it crosses the plate, it is considered a ball.
  3. 3)  If the ball falls short of the plate and does not cross over it, it will be called a ball.
  4. 4)  The pitcher must stay behind the mound, indicated with a white line, prior to releasing the ball.
  5. 5)  Only underhand pitching is allowed. Sidearm pitching and overhand pitching is not permitted and will be considered a ball. Any repeated offense can result in the pitcher being removed.
  6. 6)  Kick pitches are not allowed.
  7. 7)  Civil Pitching- slow and easy to kick- is recommended. However any form of underhand pitching is permitted as long as the pitcher does not pitch aggressively to each and every kicker. The Official regulates pitching consistency and appropriateness during the game.
  8. 8)  When pitching, the ball must bounce or hit the ground twice before arriving at home plate to be considered a strike. If the ball bounces less than twice it will be considered a ball. (the ball rolling for an extended period counts as two bounces) 


  1. 1)  The kicking order must remain consistent for the entire game. If a player kicks out of order, an out shall be charged for that kicker. The next kicker in the proper order will then be up.
  2. 2)  All kicks must be made with the foot. However, there are instances where there are miss kicks where a ball may be kicked with shin, knee, or thigh. These are all considered legal.
  3. 3)  All kicks must occur with the kicker's plant  foot at or behind home plate. A OUT will be called if the player kicks in front of the plate.
  4. 4)  If a kicker kicks the ball, and the ball hits the kicker just after the kick in fair territory as in the case of a miss kick- the player is considered out.

Bunting is NOT allowed. If in the Official's discretion the player is deemed to INTENTIONALLY bunt, the player is called out and no runners advance. If the Official feels that a full kick was intended, the ball is played as usual. This is KICKBALL Players should intend to kick the ball and follow through completely.

Bunting is defined as intentionally kicking the ball in a manner that makes it unplayable by the defense.


  1. 1)  A count of 3 strikes is an out.
  2. 2)  A strike is a pitch within the strike zone, either not kicked or missed by the kicker.
  3. 3)  A kick occurring in front of home plate is an OUT.
  4. 4)  Foul balls are counted as strikes.


  1. 1)  A count of 4 balls is considered a walk.
  2. 2)  Any pitch outside the strike zone that is not missed or touched by the kicker is considered a ball.
  3. 3)  Any pitch that falls short of the home plate and does not cross home plate is considered a ball.
  4. 4)  Any pitch that is bouncing higher than the kicker's mid shin as it comes across the plate will be considered a ball.
  5. 5)  Any fielder advancing forward of the 1st and 3rd base line before the ball is kicked is considered a ball (if and only if the ball is not touched or missed by the kicker) A warning will be issued to the fielder, a second offense will result in ejection.
  6. 6)  The pitcher must be behind the pitcher's mound line when pitching when releasing the pitch or it will be considered a ball.
  7. 7)  Any catcher advancing forward of home plate before the kicker kicks the ball shall be considered a ball (if and only if the ball is not touched or missed by the kicker)


  1. 1)  Any kick landing in fair territory but traveling out of bounds to foul territory on its own before reaching 1st or 3rd base is considered foul. Any ball touched by a fielder in fair territory is considered in play even if the ball is headed towards foul territory.
  2. 2)  Foul balls are counted as strikes.


  1. 1)  A count of 3 strikes is an out. Each team gets 3 outs an inning.
  2. 2)  A runner touched by a ball while not on a base at any time is considered out.
  3. 3)  Any kicked ball that is caught in fair or foul territory is considered out.
  4. 4)  Any runner off the bag before the ball is kicked is considered out.
  5. 5)  Foul balls are considered strikes, thus 3 foul kicks is considered a strike out. Any combination of strikes and fouls that add up to 3 strikes is considered a strike out.

6) If a runner is on a base and runs to the next base and the play is NOT a Force play, the fielding team must tag the PLAYER (or make contact to the player with ball by throwing etc.)

If a runner is running to the next base as the result of a Force play (the runner has to run to the next base because the following runner/kicker advances the play by a kick) the fielder only needs to tag the BASE with their foot and does not need to tag the player. The fielder must have control of the ball completely and have contact with base.

Base Running

  1. 1)  Runners must stay within the base line. Fielders must stay out of the base line unless they are attempting to make a play on the ball(Fielders have the right to the ball). Fielders trying to make an out on any base may have their foot on the bag, but must stay out of the baseline. Runners hindered by a fielder within the baseline shall be safe at the base to which they were running unless the infielder is going for the ball.
  2. 2)  Once the Official calls time out on a play, the play is dead and you must stay on your current base.
  3. 3)  Neither leading off nor base stealing is allowed. Any runner who is off their base before the ball is kicked will be called out.
  4. 4)  Sliding is allowed even into first base. A runner will be called out if the runner intentionally barrels into a fielder.
  5. 5)  If a base runner advances in front of another runner or touches the runner in front of them, they will be called out.
  6. 6)  Hitting a runner with the ball above the shoulder level is not allowed. Any runner hit above the shoulders will be called safe. If a runner intentionally uses their head to block or deflect the ball, the runner is called out. This rule only applies when the player is running upright. If a player ducks, dodges, or slides and the head becomes lowered and the runner is hit in the head with the ball, the runner is called out because the ball was not directed at the head. If the Official deems that a player intentionally headhunts a runner in a lowered position, the runner is safe.
  7. 7)  A runner can leave the base upon first contact of the kickball but must tag up if the ball is caught, before proceeding to the next base.
  8. 8)  One extra base is awarded on an overthrow. A ball is considered an overthrow if it goes outside the playing area of the infield and past the out of bounds line.
  9. 9)  When running to home, the runner must step or make contact with the actual home plate not the strike zone.
  10. 10)  A play is considered dead when the ball is held in control by the pitcher in the are of the pitcherÃ????Ã???Ã??Ã?¢??s mound. All runners must stop their advances.

DESIGNATED RUNNERS: Can be used at the discretion of the Official. In order for a designated runner to be utilized, a player must have been injured in the current game. If a player has been injured and wants to continue to play, he/she must still kick and safely reach first base. Then you may use a pinch runner. The LAST player who made an out will be the designated pinch runner.

Standings, Tie Breaks and Playoffs

  1. 1)  Division standings are determined by number of games played and win-loss-tie record.
  2. 2)  Ties in the standings are broken by RUNS AGAINST. If teams are stilled tied in record and runs against, then GOAL DIFFERENTIAL (GD) will be used to break the tie .
  3. 3)  The Commissioner will announce the playoff structure on the website.
  4. 4)  Only rostered team members can play in the playoffs. Guest players are not allowed at playoffs.

Substitutes are not permitted.NO Exceptions will be made.

  1. 5)  Blue Balls Kickball and CB Games, LLC reserves to the right to adjust and change the rules at any time so that we may make your kickball experience better!

All other scenarios not covered by these rules are subject to the Field Manager, Officials or owners opinion at the field.  In the case of a rule question the official may confer with another official, field manager, or owner to make a ruling.  Rulings are final

Remember, this is recreational kickball! 

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